Board Games and Counseling Methods
Continuing my thoughts on board gaming, I used to do short term crisis counseling, and I found board games to be
amazing tools in certain instances. This was years ago, and there was
virtually no academic studies or any empirical data on this subject as
far as I could tell at the time. I think there is more now. I was
largely shooting in the dark with this method. Most of my fellow
counselors and therapists thought I was nuts (as they themselves clung
to their weird Schools of Psychology like neo-Freudianism and whatever
but that's a discussion for another day).
I
found though that games that were not high stress/high stakes games
could do wonders at getting people out of a crisis mode. Games that had
some strategy with rules that could easily be explained, particularly if
it was spatial in some way. The earlier versions of games like Sagrada
or Lanterns or Azul...that kind of thing. There was an old print and
play game that I think became Patchwork that I could use, whose name is
now escaping me. Something where people felt empowered to create some
semblance of order in what would initially seem to be a chaos of pieces
or cards.
I
found games like that to be very powerful tools. Particularly if a
person was not particularly wanting to talk to a counselor or was in
sort of the "fight or flight" mode. It was a great redirect to get their
mind temporarily off the crisis at hand. Most people going to see a
counselor are not expecting him to pull out a board game. That would
seem counter-intuitive because you don't necessarily need to throw in a
wild card into an already antsy situation, but in some cases, that was
precisely what they would need: Let's just put the crisis off to the
side for a few moments and regroup with a game and a cup of tea. It was
amazing how surprisingly disarming a game could be at that.
And
in that process, you could often just see the stress level go down
exponentially. This was particularly good with children who were already
on edge about meeting "another grown up" who just wants to talk about
"feelings and crap" (I got statements like that a lot.)
Now,
aside from the de-escalation aspect, those games also let the therapist
(who knows the rules) play his hand in a way that can demonstrate a few
life lessons. You can intentionally misplay your hand. Those games are
fabulous because at the end, you can easily demonstrate where you "went
wrong" with how you played. And in that is a good life lesson for those
in crisis, because you can show that even in chaos, you can take good or
bad steps that cascade to good or bad results. (Some games are better
that demonstrating this that others.) Even an adult who has his life
together can make well meaning but deleterious decisions that affect
outcome.
Likewise,
if you explain the game correctly, the person in crisis can learn the
life lesson that in the chaos, you still have some control to make good
decisions that affect the outcome. You may not win or get all the points
you want at the end of the particular game, but you can look back and
see where you made good decisions and where you started to panic and
made bad decisions. Showing that chain can lead to very good discussions
(maybe not that session but in continuing sessions later) about how you
can make decisions to bring order to the chaos.
I
know this all sounds very Mr. Miyagi, and my fellow counselors thought
it was poppycock, but I generally had good results in places where I
thought where establishing a good life lesson would be applicable.
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